Delivering immersive game-based experiences with impact on neurodiverse teens quality of life via continuous research and development activities.

78 neurodiverse participants 73 autistic and 5 ADHD individuals involved in trials

Experimentation for 1-3 months through 30 minutes sessions in a controlled setting, customised by a professional

Evaluation and monitoring of game sessions dynamics via standard clinical questionnaires

High level of engagement
Good acceptance of the immersive environment
Positive emotional state in most participants
Low state of discomfort during work
High attention span throughout the sessions
Increased social initiations
Decreased need for mediation by the professional

Our R&D&I projects

Funded by the European Union through the European Regional Development Fund, the VR Health Champions project is a €7.8 million initiative aimed at revolutionizing healthcare through immersive technologies such as virtual and augmented reality. Its goal is to accelerate the adoption of XR solutions in clinical, therapeutic, and rehabilitative settings by overcoming technological and regulatory barriers. The project supports innovative companies in bringing digital solutions to market that enhance the quality of care and improve people’s well-being.

Climb to the Top Fondazione VRT (CliTop)
EIT Digital – N. 34523

Our publications

G. Alvari, E. Vallefuoco, M. Cristofolini, E. Salvadori, M. Dianti, A. Moltani, D. Dal Castello, P. Venuti, C. Furlanello, “Exploring Physiological Responses in Virtual Reality-based Interventions for Autism Spectrum Disorder: A Data-Driven Investigation”, (2024) – under submission, link
M. Cristofolini, G. Alvari, E. Vallefuoco, E. Salvadori, M. Dianti, I. Mastrandrea, P. Venuti, “Virtual Reality Gaming for Promoting Social Skills in Young People With Autism Spectrum Disorder”, Rivista Autismo e disturbi del neurosviluppo, 2024; doi: 10.14605/AUT22224 – Vol. 22, Issue 2, June 2024; link
S. Gabrielli, M. Cristofolini, M. Dianti M, G. Alvari, E. Vallefuoco, A. Bentenuto, P. Venuti, O. Mayora Ibarra, E. Salvadori, “Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study”, JMIR Serious Games journal, 2023; doi: 10.2196/517; link
E. Salvadori; S. Gabrielli; M. Dianti; O. Mayora-Ibarra; M. Cristofolini; G. Alvari; I. Mastrandrea, “A Multi-player Virtual Reality Serious Game to Foster Social Skills in Autistic Teens”, International Society for Autism Research (INSAR) Annual Meeting – Technology Demo session, (Stockholm – Sweden), May 2023
E. Salvadori; G. Mezzanotte; S. Gabrielli; M. Dianti; O. Mayora-Ibarra, “Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities”, Proceedings of Workshop on Virtual Reality for Health & Wellbeing, 21st International Conference on Mobile and Ubiquitous Multimedia, (Lisbon – Portugal), September 2022
E. Salvadori, “MEEVA – Measurable Enhanced Virtual Reality platform for teens with Autism and Neurodevelopment Disorders”, Proceedings of 25th International Multiconference Information Society – 15th International Technology Transfer Conference, (Llubjana – Slovenia), June 2022 

Our partners

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